Archives Jan. 20, 2012

Minor changes to OpenGL.raw

I've just done a bit of hacking to make the (Py)OpenGL.raw hierarchy a little more "normal" looking when you read the auto-generated code.  There are now functions declared, the functions are then annotated with decorators to make them into wrappers (which actually replaces the original functions).  Doesn't really affect how the code works, it just ...

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Jan. 23, 2012