I'm hoping to have a few weeks to work on my own projects before I dive into working on other people's projects again (that might not pan out, but I'm hoping), so, here's a brain-dump of what I'm considering playing with:
- write a simple, generic shader-based legacy-free scenegraph engine (basically transplant the modern parts from OpenGLContext and leave behind the old crud, then translate the core into C/C++)
- turn Sillescope into an Android app (that shouldn't take too long, I just got annoyed at the GLES limitations last time and stopped 1/2 way)
- learn Haskell (though the "Haskell for Python Programmers" article honestly left me thinking "this is dumb" much of the time)
- contribute to a game engine (maybe Ogre, maybe 0AD)
- add a GLES binding to PyOpenGL
- play with PyPy now that I have a machine that compile it
- build a basic HTML5 Canvas or WebGL game engine
- update and modernize StarPy (I think no, as I have spent the last 18 months on VoIP and Django)
- update Django-jqm with latest JQuery Mobile, provide a JQM admin interface (again, not likely, just spent the last 18 months in Django)
Any other suggestions? I'm not currently concerned about utility or practicality, just fun things with which to spend a few weeks to recharge my programming-enjoyment batteries.
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