Archives November 2013
Started on Win32 for PyOpenGL
Written by
on
in
Snaking.
Booted into Windows to get the PyOpenGL xml-generation branch started on extension management. So far not working, as the extension querying mechanism (which is itself an extension) doesn't show up with wglGetProcAddress. Annoying thing is that it *did* show up while debugging once, but not since then. I'll likely find a few more bugs once ...
Integrated Graphics Really Does Suck
Written by
on
in
Snaking,
Tuxedo.
So apparently I forgot to re-install the fglrx driver after updating my laptop to Kubuntu 13.10. So as I've been testing PyOpenGL I've been amazed by how cr*ppy the GL performance has been, and I kept running into "this doesn't work at all" bugs for newer features. It did make me actually look at what ...
So Far the Nexus 5 is a Nice Step Up
Written by
on
in
Snaking.
My youngest threw my (ancient) Motorola Milestone (Android 2.1 era phone) across the room onto a tile floor. Amazingly, the phone still worked, and I've been using it broken for a while now. I almost talked myself into just keeping it, as after all, a few minor cuts on the finger-tip from broken glass don't ...
Testing a Fresh Checkout Encounters Errors
Written by
on
in
Snaking.
So it turns out that the xml-generation branch for PyOpenGL was entirely broken. I'd cleaned up a module (OpenGL/constants.py) that shouldn't have been necessary any more, as the types and constants were moved into the OpenGL/raw/GL hierarchy. Oops, turns out that everything imports that module. Spent a ridiculous amount of time fixing that (i.e. making ...
Restricting Comments
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on
.
The spammers finally convinced me that I have to restrict comments on the blog. I was up to a few thousand blog-spams/day, enough that I was forgetting what I was going to blog about before I got through killing them all. Comments are still open for 2 months, but trackback/pingbacks close within a few days.
PyOpenGL from spec almost there
Written by
on
in
Snaking.
Was stuck with no internet today, so the world gets a bit of work done on PyOpenGL...
So the branch in which PyOpenGL is generated directly from the Khronos API specification (xml) documents is almost workable. There are a lot of (internal) changes, particularly the OpenGL/raw APIs are pretty heavily rewritten, and I've landed a ...
Bit more forward motion on PyOpenGL-from-spec
Written by
on
in
Snaking.
The spec-xml-generated wrappers are getting pretty close, only the glGet constant handling is preventing the test_core suite from passing, and I want to rework that to use the spec's enum groupings to provide better coverage of those and be able to flag missing GET enum specs on generation. Haven't started into GLX/EGL/WGL etc yet, just ...
Moving forward with PyOpenGL XML Generation
Written by
on
in
Snaking.
So I finally (with some prompting) sat down to create a code-generator based on the Khronos specification xml documents (the things that khronos uses to generate the official OpenGL (GL and GLES), EGL, GLX, and WGL headers. Originally I was trying to use Khronos own generator code, but in the end I just wound up ...