Author archives: Mike

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Last breath before the leap (Kind of cool that it's gotten this far rebuilding itself in the background...)


The new drive (and video card) came today; but without data or power cables, causing me to make a trip down to College street to pick up the power cable (Ken had found a data cable after ordering one yesterday). So much for paying to get the drive delivered to avoid impinging on work-time. To ...

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Meetings stretch days (Temporal hamburger helper...)


I like meetings (I'm a people junkie), but they leave me with this nagging little voice that tells me I need to make up for the time spent in them. So I wind up working a full day after the meeting, which turns the day into a long grind.

Anyway, we're finally getting a permanent ...

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Controllers in Nevow begin to take shape (Now just have to figure out how to make them reusable...)


Wound up making the trigger-definition code capable of building nested trees of objects, rather than a simple list. It was a fairly straightforward refactoring of the list-handling code. Still haven't figured out how to make the pattern reusable for other projects. Not a high priority just yet.

Should get the hard disk tomorrow to stop ...

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Bit of Linux hack-and-slash (Since I can't sleep)


Couldn't sleep again, so I decided I'd try one more time on the 2005.0 upgrade for Gentoo. Once again I just ran into walls where the emul-linux packages stopped doing anything once the script failed during the run. So I went a little nuts and started thrashing away at copying the missing pieces from the ...

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Nevow needs some model:view:controller mechanisms (Gets repetitive coding controls manually for each property...)


Spent the bulk of the day getting the trigger mechanisms cleaned up and ready-to-run. These are set up using a Nevow LivePage. Thing is that every control on the page winds up with 2 different pieces of code to set/render the values for the control. One to do the first-pass render, and one to do ...

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Women are fun to hang out with (Though they do tend to inspire melancholy)


Very pleasant evening. Unfortunately I was an hour off in my estimate of when we'd eat, so the main course was rather overcooked (ick, peppers do not survive overcooking well). As a group started playing poker in the living room I retired to the break out room (aka my bedroom) with a couple of the ...

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Hmm, how did that happen? (Was going to be 4 or 5 people in for a quiet dinner...)


Rosey wound up inviting another 4 or 5 people to the little dinner I was planning on holding. That pretty much turns it into a party, rather than a quiet evening in. Luckily I like parties :) .

However, it probably means no work done on OpenGL-ctypes this evening. I've been documenting modules for the ...

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I seem to have lost all patience with Windows (Should probably get someone else to maintain the toolkit compiler document...)


Booted into Windows intending to do the Win32 platform module for OpenGL-ctypes. To get that working I need to get ctypes built from CVS. Unfortunately, the code requires the _ftol2 function, which isn't available in the toolkit compiler. After 30 minutes of poking at it and only getting the _ctypes (but not the _ctypes_test) extension ...

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GLE flies the OpenGL-ctypes skies (Along with major reconstruction of the wrapper module...)


One of the things I'm trying to do with building OpenGL-ctypes is to figure out just what's needed to wrap complex software using the package, and (eventually) to be able to suggest ways to make ctypes easier to use for such tasks. Part of doing that is getting it wrong a couple of times, and ...

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What to work on when I get back? (GLU, GLE, GLUT, or Win32 and WGL)


Waiting for Rosey to get her hair dried before I can head off to gram's place. I'm hesitant to plow back into the GLU or GLUT stuff because I've burned so many hours spinning my wheels in there. GLE would be a nice "easy win" (I hope), and the Win32/WGL stuff should be straightforward. I ...

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