Archives Sept. 11, 2004
A day with PyOpenGL (At last)
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Snaking.
Spending the day working on PyOpenGL. So far a couple of significant bugs and one setup problem fixed. Now starting work on the 2.1.0 branch again.
One of my major goals for 2.1.0 is to make the wrappers more flexible wrt which Numpy versions (if any) are loaded, and potentially to allow for substituting Numarray ...!-->!-->