Archives Aug. 20, 2005
Array handling moves forward in OpenGL-ctypes (The goal is flexibility...)
Written by
on
in
Snaking.
Doing a bit more work with OpenGL-ctypes this evening. Mostly focusing on the array datatype handling. Basically what I want to allow is that any number of array-like datatypes can be registered with the system so that they can be passed to (and potentially returned from) functions expecting POINTER( basetype ) arguments.
Also tweaked the ...!-->!-->