Archives January 2006
Oil-based Paint
Written by
on
in
Vindaloo.
I want the red
Deep and rich
Full of fats and oils
To dig itself in
Deep into the surface
Take full possession
Become the wall
Shed all that comes after
So many rain drops
Gathered on the floor
So no white-washing
Will cover its memory
Or forget that
We were here
Maybe a Draft
Written by
on
in
Vindaloo.
Spring days
In darkest winter
Pass unheeded
In my unchanging room
Maybe a draft
From the open window
On a brilliant
Sun-kissed afternoon
Of Beige and Tan
Written by
on
in
Vindaloo.
Too familiar walls
Bound off-white by law
Pock-marked by years
Refuse my eyes
A splash of red
A swirl of saffron
There, in the hall
Between pillasters
We must break out
Of beige and tan
To invite life back in
More integration (Different product...)
Written by
on
in
Snaking.
Spent the whole day on Cinemon today; mostly making the code handle imports from a partner's CAD system more elegantly. Tweaked the graphics code to be able to handle deeper hierarchies as part of that.
The graphs are produced by a fairly elegant (IMO) algorithm, but there's a limit to how dense the graph it ...!-->!-->
Slow getting started today (So much for early-to-bed early-to-rise)
Written by
on
in
Snaking.
Don't much feel like playing with VoIP today. Still, have to get it done. Building mostly external-systems integration stuff now, import and export scripts, that kind of thing.
A note to people who want other people to integrate with their business systems; publish technical specs on your web-site in the public areas. Don't put the ...!-->!-->
Hallowed Pillows
Written by
on
in
Vindaloo.
Behold the hollowed pillows
Where her head once lay
Cradled in sweet dreams of sleep
That would wait another day
She's charged off to meet the world
On a brilliant sun-lit ray
But the hallowed pillows call her
Come back to us, they seem to say
Doesn't look like I'll get the nurbs finished this weekend (Darn it)
Written by
on
in
Snaking.
I've probably got 80 or 90% of the work done for making NURBs work in OpenGL-ctypes. This is mostly just refactoring the code from the Tessellation structure into a base class and then writing up the various wrapper functions. Unfortunately, there doesn't seem to be a generic way to know, at the callback level, what ...
The Ecstasy of Readers
Written by
on
in
Vindaloo.
Never, dear reader, underestimate your role
Without your eyes my words would die still-born
Without your ears my songs could never wake
Your responses are precious beyond compare
For each verse opens new vistas in which to play
Spaces I would not have danced were I alone
Without a reader there can be no poetry ...!-->!-->!-->!-->!-->!-->!-->!-->
gluTess* working now (Though it's really ugly under the covers...)
Written by
on
in
Snaking.
The problem with the GLU tessellation routines does appear to have been an indirection-level problem. Basically I'd been passing a byref( func ) instead of a func into the function. The reason for that is that the data-type of the argument wouldn't accept bald func, so I'd assumed it was a pointer-to-a-function. In fact it ...
Writer's block masquerading as zest for coding (Will not give in yet...)
Written by
on
in
Design Theory.
Been spending most of the day on thesis work. Wound up doing an hour of work-work too since the customer needed it. All through the day as I've been writing I've been having the itch to drop writing and code on OpenGL-ctypes. It's a feeling I haven't had in a long while, basically just means ...
Daily archives
- Jan. 1, 2006
- Jan. 2, 2006
- Jan. 3, 2006
- Jan. 4, 2006
- Jan. 5, 2006
- Jan. 6, 2006
- Jan. 7, 2006
- Jan. 8, 2006
- Jan. 10, 2006
- Jan. 11, 2006
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- Jan. 27, 2006
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- Jan. 29, 2006
- Jan. 30, 2006
- Jan. 31, 2006