Archives week 2 of 2006
Jan. 9, 2006 - Jan. 15, 2006
Why no productive output today (I need home for a rest...)
Written by
on
in
Vindaloo.
Out rather late yesterday (or this morning, I suppose). Leigh and I hit a trance club after Simon's party. Got home around 5am. Despite the lack of sleep, however, I triumphed 3 games to 1 against grams. However, I haven't been able to get to sleep for a nap yet (despite trying all afternoon). Too ...
Refined and Abundant Depth (First of the rest of the chapter...)
Written by
on
in
Design Theory.
The chapter on depth is really very long. The introduction to this section is a little to strong when read without that context, the division outlined here is one of many aspects of depth that gets discussed; you don't need to point out that there are others just as important:
For the purposes of designers, ...!-->!-->
How We Perceive Depth (Section after the introduction from yesterday...)
Written by
on
in
Design Theory.
This is the section just after the introduction. I've edited the introduction slightly (added a few paragraphs of clarification), but it's still basically the same. The section here deals with the question of how we perceive (detect) depth in our environment:
Human beings generally do not know everything about the environments they inhabit. We also ...!-->!-->
Rewritten Intro to Depth (Probably need another rewrite eventually...)
Written by
on
in
Design Theory.
I really want to try teaching this to people. It's so difficult to judge whether I'm going way too fast, or way too slow without some idea of what people can process (and what they already know).
Anyway, on a lark, here's the introduction to the section on Depth, this is now the third rewrite ...!-->!-->
Nurbs working in OpenGL-ctypes (Should have been writing...)
Written by
on
in
Snaking.
Wasn't really in the mood to write this afternoon, so I spent a few hours on OpenGL-ctypes. The nurbs support is pretty much finished, all of the tests I have work fine, including the callback test that didn't work under PyOpenGL. There's still problems where the slowdown on NURBS rendering winds up completely k-o-ing the ...
Sands in the Doctor's Hands
Written by
on
in
Vindaloo.
The sands
In the doctor's hands
Run too quickly
In the doctor's hands
Run too quickly
Remoting all day (Almost there)
Written by
on
in
Snaking.
Got the bulk of the remote query software for Cinemon finished. Basically down to configuration and control of the feature. Anyway, I'm about done for the day.
Round trip completed (finally) (CAD Views to topological views to CAD views...)
Written by
on
in
Snaking.
Finished off the CAD-system integration code for Cinemon today. Lots of little details mostly. Upside is that as of now we can import the files, store them properly, populate them for demos, and produce files to have the viewer pull up the CAD map with annotations for an area on user request.
Off to UU ...!-->!-->
Oil-based Paint
Written by
on
in
Vindaloo.
I want the red
Deep and rich
Full of fats and oils
To dig itself in
Deep into the surface
Take full possession
Become the wall
Shed all that comes after
So many rain drops
Gathered on the floor
So no white-washing
Will cover its memory
Or forget that
We were here
Maybe a Draft
Written by
on
in
Vindaloo.
Spring days
In darkest winter
Pass unheeded
In my unchanging room
Maybe a draft
From the open window
On a brilliant
Sun-kissed afternoon