Nagging Need for PyOpenGL 3.x
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Really need to get PyOpenGL 3.x to be py2exe/pyinstaller/py2app
compatible. The thing that needs to happen is that I need to figure
out what machinery (I think it's installed in site.py) does the
registration of eggs and how to make that registration happen inside
the various packaging systems. If we can solve that, then the rest is
just UI issues for how to decide which eggs to include and whether to
break them apart or just include them whole. There was someone working on the problem for pyinstaller, but I haven't heard of any success yet on that.
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Mike Fletcher on 08/15/2008 12:10 p.m. #
Alright, seem to have a hack that lets PyOpenGL load under pyinstaller. yay. http://pyopengl.cvs.sourceforge.net/pyopengl/OpenGL-ctypes/src/pyinstallertest/
Alex Morais on 09/22/2008 7:13 p.m. #
I'm interested in making an exe of my game, but after reading the progress on your blog over the past months it looks like its not going to be easy. Is there any progress on this?
Mike Fletcher on 09/22/2008 7:40 p.m. #
It should be trivial now. We no longer use pkg_resources, so the default py2exe/pyinstaller code should work perfectly well. About the only problem might be with needing to specify that you want a given array-handling plug-in included.