Archives March 15, 2009
Graphics suck time... indecision more...
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on
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Snaking.
Working on one of the graphics for the OpenGL 3.1 presentation most of today. It's a fairly generic drawing, showing the VBOs, texture-storage, Vertex and Fragment shaders and the various interconnections such as Vertex Attributes, Uniforms, Varying attributes and the like. I found two drawings that were very similar to what I wanted, one in ...