Archives Aug. 12, 2009

Add context managers to PyOpenGL?

Playing a bit with Python context managers for PyOpenGL.  Considering adding them pervasively, likely with a configuration flag. (idea is from Florian's gletools)...

  • OpenGL.arrays.VBO -- make a context manager itself (this is already implemented)
  • OpenGL.GL.compileShader -- make the shader int returned a context manager (implemented)

Those two I consider non-controversial, as they are already non-standard ...

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