Archives August 2009
OpenGLContext Fun
Written by
on
in
Snaking.
Spent the whole day on OpenGLContext. I bashed out a "molehill" tutorial based on the classic from Mark Kilgard), mostly to verify that the NURBS stuff really isn't broken[1], and did a bit of work creating a "gear" geometry type (not satisfied with that one at all, very dull looking). I made the ROUTE mechanism ...
Beginning work on OpenGLContext release
Written by
on
in
Snaking.
Sometimes you get discouraged about a project that you work on all the time. You think "no one uses it, so I may as well just do whatever I feel like doing". Over the years, you lose track of the idea of releasing it as a working piece of software, you just sort of think ...
PyOpenGL 3.0.1a2, for the forward-thinking...
Written by
on
in
Snaking.
Second alpha of the 3.0.1 series includes a number of bug-fixes from PyOpenGL 3.0.1a1, as well as updated extensions (including OpenGL 3.1 core). The new extensions are currently just auto-generated, so if you see something that needs special wrapping, feel free to ping me. The OpenGL.org extension header now breaks out the deprecated/non-deprecated functionality, so ...
Daily archives
- Aug. 2, 2009
- Aug. 3, 2009
- Aug. 4, 2009
- Aug. 5, 2009
- Aug. 8, 2009
- Aug. 11, 2009
- Aug. 12, 2009
- Aug. 18, 2009
- Aug. 19, 2009
- Aug. 21, 2009
- Aug. 25, 2009
- Aug. 29, 2009