Archives week 31 of 2009
Aug. 3, 2009 - Aug. 9, 2009
GLSL tutorial intro to structures and arrays...
Written by
on
in
Snaking.
Moving forward on the GLSL tutorials. Latest introduces the use of structures and arrays. Needs more commentary, but I'm off to friends' for dinner.
Code-walkthrough Overkill
Written by
on
in
Snaking.
I'm beginning to think that the "code walkthrough" style is just way too involved for many of these tutorials/demos. Most of them can be reduced to "define scenegraph", maybe set up a few event handlers to manipulate it. I think I'll go back to the low-level tutorials when I get a chance to work on ...
OpenGLContext Fun
Written by
on
in
Snaking.
Spent the whole day on OpenGLContext. I bashed out a "molehill" tutorial based on the classic from Mark Kilgard), mostly to verify that the NURBS stuff really isn't broken[1], and did a bit of work creating a "gear" geometry type (not satisfied with that one at all, very dull looking). I made the ROUTE mechanism ...
Beginning work on OpenGLContext release
Written by
on
in
Snaking.
Sometimes you get discouraged about a project that you work on all the time. You think "no one uses it, so I may as well just do whatever I feel like doing". Over the years, you lose track of the idea of releasing it as a working piece of software, you just sort of think ...