Archives Feb. 10, 2012
What to play with?
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Snaking.
I'm hoping to have a few weeks to work on my own projects before I dive into working on other people's projects again (that might not pan out, but I'm hoping), so, here's a brain-dump of what I'm considering playing with:
- write a simple, generic shader-based legacy-free scenegraph engine (basically transplant the modern parts from ...