Archives December 2012
QIII Shader File Parser added to Twitch
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Snaking.
So after yesterday's post, you *must* have been thinking: "where *are* all those textures"? No one has 30 missing textures in a map level. A few of them seem like something that might have been hard-coded, "noshader" "clip" and the like, but there's no way those "sky" textures were going to be hard-coded to content ...
Added Textures to Twitch this evening...
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on
in
Snaking.
I've been playing at writing a small Quake III BSP map rendering engine using PyOpenGL (and OpenGLContext, for now) when I get the bug to do 3D.
Today I added basic texture rendering for "simple" surfaces (non bezier spline patches). With that you can wander around (unzipped) maps and tell what's going on, but nothing ...
Video from PyCon.ca is up...
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in
Snaking.
The video has a number of drop-outs, and as noted elsewhere, it turns out that the section on Python 3 was wrong. Sigh. Python 3 did not clean up the profile/cProfile duality as it did for all other name/cName pairs, so Python 3 profiling works as long as you use Python 2 tools to process ...