Archives week 6 of 2014
Feb. 10, 2014 - Feb. 16, 2014
Step 2: Get an amd64-compatible VS 2010
Written by
on
in
Snaking.
So Python 3.3 and 3.4 require Visual Studio (Express) 2010 to compile extensions. I already had my machine setup with Visual Studio Express 2008 + the platform SDK to get 32 and 64-bit compilers for Python 2.6 and 2.7, but to release for the 3.x's I needed to get the new compilers. There is, however, ...
Pygame-hosted EGL + ES1 works
Written by
on
in
Snaking.
So Pygame based EGL + OpenGL-ES1 context works with PyOpenGL 3.1 under Kubuntu amd64 with MESA EGL/GLES. Yay.
Really do need to get a couple SD cards ordered so I can port to the Raspberry Pi too. I expect that will be a matter of just getting the proper library-names defined in the platform loading ...
PyOpenGL 3.1.0b1 Available for Testing
Written by
on
in
Snaking.
PyOpenGL and PyOpenGL_accelerate 3.1.0b1 are now up on PyPI. There's MS Windows 32 and 64-bit installers for the windows-ians. The main "features" planned for the 3.1.0 release (and available in the beta) are:
- raw wrappers generated from the ARB source XML definitions, this means that it covers a lot more extensions, including GLX, WGL, EGL ...
Step 1: Get Windows Updated
Written by
on
in
Snaking.
Booted into Windows to get the PyOpenGL-Accelerate release compiled, and started following my standard "update windows, AV definitions, etc" pre-release steps... and Windows Update failed. Lots of fail (and 3 hours of trolling through MS support and trying dozens of different fixes intended to reset/verify/cleanup Windows Update state) later I wound up with some Windows ...
FGLRX fail again, now on 12.04
Written by
on
in
Tuxedo.
So I've pretty much given up on the laptop having fglrx running properly, current Ubuntu just doesn't get fglrx, sucks, but okay, I should have stayed on LTS if I wanted a working machine. But now LTS Kubuntu fglrx is hosed after some system update. Every attempt to run any OpenGL program just segfaults (not ...