Archives Jan. 6, 2005

Day dissolves (Fragmented work-day doesn't produce much...)


I know I did work today, but given that length of time spent, it doesn't seem like much. Wound up having interruptions (D'Arcy's call, Tim's visit and the management meeting) that kind of chopped the day into little fragments (I don't work well when there's someone in the room ...

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A nap and then OpenGLContext (TimeSensor and OrientationInterpolator implemented...)


Had to sleep for 3 hours or so to give my hands a chance to rest, but then I sat down to work on OpenGLContext. Decided that the most important issue was the lack of easily accessible animated content, so set about fixing that.

The TimeSensor node is basically just a wrapper around the Timer ...

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