Archives April 17, 2005
I sat down intending to do an hour or so of playing with ctypes for OpenGL... 5 hours ago. I can't really begrudge the time, though, because beyond finding a number of minor problems with ctypes on amd64, I learned something I've been avoiding for a while now; learning how to debug C ...
So, having got OpenGLContext 2.0.0c1 out the door, I went casting about for what to do for a demo for it. First thing I struck on was making an xscreensaver plugin that would allow you to run an OpenGLContext world. Probably is that xscreensaver doesn't seem to have much developer documentation.