Archives Jan. 7, 2007
Bit of work this afternoon. Mostly wanted to get the GL.arb.vertex_buffer_objects extension working. Turns out we had some demo code in the NeHe directory, it had originally been written against a CVS version of PyOpenGL 2.x, but with some tweaks and cleanup it ran with PyOpenGL 3.x (most of the tweaks just ripping out code ...
Finally got some time for OpenGL-ctypes. Decided to work on the module to support using Numeric 24.x as a data format. Thanks to a thread on ctypes-users it turned out to be a trivially simple module.
It turns out that the "object" type has a __basicsize__ attribute which tells you the size in bytes of ...!-->!-->