Archives week 52 of 2007
Dec. 24, 2007 - Dec. 30, 2007
Spent the whole day yesterday and today on PyOpenGL 3.x. Fixed quite a few show-stopping bugs, such as a silly little failure in the array handling and using the wrong function-types for callbacks on Win32. As mentioned, got the Nurbs working yesterday.
I've uploaded a compiled version of GLE for Win32 folks as ...!-->!-->
I finally tracked down the problem with nurbs rendering in PyOpenGL 3.x. Apparently passing a bald integer where a void-pointer is expected was causing ctypes to re-interpret the value. I went with returning a void_p and the nurbs started flowing again.
Added support for saving/viewing the depth buffer to one of the OpenGLContext ...!-->!-->