Archives Nov. 8, 2008

Profiling OpenGLContext fun...

Profiling OpenGLContext on a relatively large VRML97 world.  Interesting stats (in OpenGL, ignoring OpenGLContext slow-points):

  • 3% of total runtime is in a function which just does; it seems the ctypes array sub-object is a Python instance that has multiple operations in its initializer and is recreated on each access (with many accesses per array ...

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