Archives Nov. 13, 2008

Display-listing Materials Speeds Rendering

Doing some optimization of the OpenGLContext scenegraph.  Just using display-lists on the material objects takes the material rendering overhead from ~5% of runtime to <1% of runtime.  There's a diminishing set of low-hanging optimizations available at this point.  The wrapper object is obviously a major time-sink.  I took a look at re-writing that in ...

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Channeling...

Been thinking a lot lately about how to direct my energies into socially beneficial channels.  I'm still reasonably convinced that we need to focus on education, without that you're pretty much doomed to fall back into chaos with every blow.  I'm also reasonably convinced that some of the things that need to ...

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Sys-adminning in the morning...

I've been thinking in the back of my mind that it's probably time to move to Ubuntu (specifically Kubuntu) on the workstation at home.  While I prefer Gentoo for the control it gives me, I have to admit that I really don't have the time to muck about with keeping everything up ...

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