Archives Jan. 8, 2012
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Spent a few hours working on getting PyVRML97 (on which OpenGLContext is built) updated to use Cython instead of hand-coded C modules for the accelerators. The transformation-matrix stuff worked pretty well, but so far the frustum-culling code isn't happy. I'd like to get the rework done before releasing a new version of OpenGLContext (which really ...