Category archives: Snaking
Discussions of programming, particularly of programming Python
Ah, the staccato glory of tickets closing (Or, two days of tweaking...)
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Other than about 4 hours on the phone with D'Arcy, and about an hour tweaking the SIP pager demo, I've spent the last two (long!) days coding up feature requests and bug fixes gleaned on Tuesday. There's still a few left, but, save one, they're either involved (e.g. finding difficult to reproduce bugs), or likely ...
The days that make it all worthwhile (I'm obviously just hungry for validation of my life of poverty...)
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Spent the day up at ACI hammering out an agreement on the 1.0 features and then interviewing Bryan and three of the technical staff regarding their use of Cinemon and what changes they'd like to see. They seem to like it overall, most changes proposed were either enhancements or minor cosmetic changes.
"It makes dealing ...!-->!-->
Day sucked into the abyss of pair-debugging (Where did it go? It was just here a few minutes ago...)
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Day was rather fragmented (again). Mostly due to calls from D'Arcy. Was getting weird failures in the "EFT" server (now the "Payment" server). Turned out to be caused by a socket not getting closed in the test cases. Only showed up on the production server. Only occurred when the tests were run in given order. ...
For the Eric3 users out there (Create an Eric3 project from your CVS working directory...)
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I often find it extremely frustrating to have to re-check-out my working directories using Eric's GUI (especially since I normally already have them checked out and partially-edited). Maybe this is just a problem when you keep swapping environments, but anyway, it's an itch I felt the need to scratch.
The script takes a CVS working ...!-->!-->
What am I doing up so late (I asks meself I does...)
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Just before I managed to get to sleep, I got annoyed with something in Eric. Basically, if you want to use a CVS project in Eric you have to check it out through Eric. That's annoying when you've already got everything checked out and you have to go through the rather awkward Eric checkout process. ...
OpenGLContext testing and finishing... (Little fixes here and there and a disturbing failure on Linux...)
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Snaking.
Built PyOpenGL 2.0.2 from CVS; took quite a while as I forgot to clean out the old SWIG source before doing it. Result was completely non-functional. Once that was done no big deal.
Fixed a bug in PyOpenGL with handling of unsigned integers (was rejecting integers > 32-bit integer values as part of the default SWIG ...!-->!-->
Messaging systems aren't as fun as you might have imagined (Though if you were you a person inclined to imagine such things maybe they'd be a laugh a minute...)
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Snaking.
Today seemed very fragmented. Don't know why. Much of the day was spent reviewing things trying to figure out why performance on the server tanked after yesterday's reboot. No luck there. It really shouldn't have been the CMTS OID rescanning. Also spent a while looking at what's required to move forward from a marketting standpoint. ...
Oh, about those silly slogs (Think its fixed now, will see...)
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Think I finally killed the "rescan unresolved modems frequently" feature request. It wound up showing up a number of other bugs here and there and just made the whole process messy. Switching to Linux in the middle of it probably wasn't a great move on my part.
Speaking of which, I've apparently karked the video ...!-->!-->
About auto-programming (Genetics as programming isn't quite what it seems to be...)
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Snaking.
I spent an hour or so today emailing Jelle regarding his project. He's using evolutionary techniques (or, rather, is intending to do so) for programming his experiment and that got me thinking. For those who aren't familiar with the idea, an evolutionary programming approach defines a feedback loop where a set of solutions are tested ...
Why isn't the mozsvg project a plugin? (Would seem like the right way to go, no?)
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I've been testing my changes since switching back to Linux by using Firefox. That's fine, but there's no AMD64-compatible SVG plug-in that I'm aware of for Firefox. There's also no flag for building MozSVG into Firefox that I can find, so, it's off to Mozilla (the suite). Problem there is that it has started taking ...