As I promised various users, spent much of the free time on the weekend on PyOpenGL, basically just working through the list of outstanding bugs. Nothing spectacular or new, just making things work the way they should.
Anyway, it's ready for a new release, but I don't want to be doing the release this late in the evening (too easy to mess something up). Probably do it either before or after work tomorrow. For now, I think I've earned a good night's rest.
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