ARGH! Spent the whole day working on OLPCGames. Tracked down/fixed the two major bugs that needed ASAP attention... and now I can't check them in. At some point I tried to revert a trivial change on my working directory (and of course GIT decides to include a command called revert that doesn't do a revert ...
Been using the Ubuntu Gutsy packages for Sugar while working on various OLPCGames and tutorial development. So far I'm very impressed, installed perfectly, and once I blew away my sugar-jhbuild (that seemed to confuse it), I got a very functional environment for development.
At the moment this is by far the easiest path to a ...!-->!-->
When your counter staff says you "can" return a car to any location in Toronto and suggests one as being particularly convenient, they should either tell you that there is a charge associated with using that location, or there should be no such charge.
Well, at least they lost a customer out of it.
My "spare" time is rather thin on the ground these days. I'll have to see if I can find someone who can commit to maintain OLPCGames. It just takes way too much time, and since it's not considered part of my official work for the OLPC I'm having to slot it in among the dozens ...
I've been tracking my corporate books using GNUCash for about 21 months now. At the start it was quite rough (a number of nasty glitches that have since been fixed), but it's served me reasonably well.
In the end the problem isn't the software, it's that the accountants charge the same to read/review the books ...!-->!-->
Spent the whole day testing and cleaning up tutorial code for PyCon. Ran smack into a big bug in OLPCGames; a thread encapsulation issue that would cause core dumps every once in a while as DBUS tried to run in the Pygame thread. Basically a network (DBUS) operation was being called synchronously... you can't do ...
Interesting lecture, touches briefly on the idea of designers (intenders) attempting to set up a conflict in the mind in order to have the user consider the ideas they have not yet been exposed to. General points here and there of interest as well. (Yes, I listen to these lectures as I work).
Spent a few hours this afternoon on trying to make Productive more fun to play. Biggest change was making the "takeover" process much faster (factor of 8), so that you have to react to a takeover attempt within 10s to avoid losing your units. Also implemented a resource cap on each unit so that you ...
As those who have signed up for PyCon may already know, I'll be presenting a tutorial on developing Activities for the Sugar platform on the tutorial day before the conference.
There are also a number of OLPC talks scheduled, by Dr. Brown, Charles and Kirby. I believe we're also going to have a ...!-->!-->
Given that gcc can be a bit heavy, it would be neat if we had a compile farm somewhere made out of Qemu images with overlays that people working on XOs could shell into in order to compile various software. I use this approach on my workstation when I want to do something that's messy ...
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