Archives July 20, 2009
For the Brave: PyOpenGL 3.0.1a1
Written by
on
in
Snaking.
I've just managed to get PyOpenGL's first alpha for the 3.0.1 series out the door. The biggest changes of note are:
- Shader convenience module OpenGL.GL.shaders, provides shader entry points named as the core entry points with alternate implementations using ARB when necessary. Includes Two utility functions compileShader( source, type_constant ) and compileProgram( *shaders ) which ...
Bashing Tutorials Out
Written by
on
in
Snaking.
On the principle that it's better to just bash through and get *something* done than to spend forever trying to get enough time to do it right, I've started quickly converting the existing shader sample code into automatically generated tutorial web-pages. I'm using a quick and dirty script to turn the '''-quoted strings in ...