Weird regressions in EGL setups
Written by
on
in
Snaking.
So trying to spend a bit of my vacation going through PyOpenGL issues. So far the biggest issues are all EGL related, with the one currently stumping me is that we do not seem to be able to do an eglMakeCurrent (getting an EGL_BAD_ACCESS) even though the context/view is only ever accessed from the pygame python context, which should all be executing in the single thread.
Comments
Comments are closed.
Pingbacks
Pingbacks are closed.
Mike Fletcher on 01/06/2023 10:54 p.m. #
Even more curious. Calling `eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)` which should *never* have an issue with EGL_BAD_ACCESS AFAICS does produce the same failure. Don't think I"ll discover the reason tonight, however.