Really need to get PyOpenGL 3.x to be py2exe/pyinstaller/py2app
compatible. The thing that needs to happen is that I need to figure
out what machinery (I think it's installed in site.py) does the
registration of eggs and how to make that registration happen inside
the various packaging systems. If we can solve that, then the rest is
just UI issues for how to decide which eggs to include and whether to
break them apart or just include them whole. There was someone working on the problem for pyinstaller, but I haven't heard of any success yet on that.
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