Archives week 32 of 2008

Aug. 11, 2008 - Aug. 17, 2008

Finally clearing the py3d backlog

Afraid I've been putting off entering the various Py3D projects that people have been sending me (kept thinking I'd get my act together and rewrite the script to use a DB).  Anyway, since that doesn't seem to be happening, I've entered everything that was sitting in my email inbox into the script.  If I've missed ...

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Wow that's a lot of deprecations...

Beginning to read up on OpenGL 3.0... the deprecated functionality covers the majority of the PyOpenGL code that I've seen over the years.  You drop that stuff and it's a completely a different language, the OpenGL Bible's whole old-testament (the fixed pipeline) is basically gone.

I can't think of really *anything* in OpenGLContext that would ...

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Nagging Need for PyOpenGL 3.x

Really need to get PyOpenGL 3.x to be py2exe/pyinstaller/py2app
compatible.  The thing that needs to happen is that I need to figure
out what machinery (I think it's installed in does the
registration of eggs and how to make that registration happen inside
the various packaging systems.  If we can solve that, then the ...

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Nuclear Genies and Racism

Had a conversation a little while back that keeps echoing.  The topic was a mildly racist event of some sort, I don't particularly remember what.  The key question was this: "what's the big deal?"  After all, the event didn't particularly change anyone's life.  My answer at the time was along these lines: "the (nuclear) genie ...

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Oh, look, OpenGL 3.0 is out

Seems I really need to get PyOpenGL3.0.0 released some time soon.  Reviews of the OpenGL 3.0 spec aren't particularly positive so far, but the "rewrite" doesn't seem to be particularly noticeable at the API level, so should just be a few new extensions.

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