Archives week 32 of 2009

Aug. 10, 2009 - Aug. 16, 2009

Add context managers to PyOpenGL?

Playing a bit with Python context managers for PyOpenGL.  Considering adding them pervasively, likely with a configuration flag. (idea is from Florian's gletools)...

  • OpenGL.arrays.VBO -- make a context manager itself (this is already implemented)
  • OpenGL.GL.compileShader -- make the shader int returned a context manager (implemented)

Those two I consider non-controversial, as they ...

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New tutorial(s) up...

Continuing to plow through writing tutorials.  There's now 10 GLSL code walk through style tutorials for OpenGLContext.  Next up should likely be texturing/samplers.  I'm going to have to start factoring out some of the common code, as large blocks are basically the same for each tutorial and they're making it somewhat ...

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