Managed to get the image-handling code starting to look like a reasonable approach to the problem. Still quite a few functions un-wrapped, but in most cases the effort to wrap is now down to two lines of code. Also got quite a few more of the glGet* functions implemented. GLUT is still basically nonfunctional, and the silly GLU struct-based functions have returned to non-working status :( .
Anyway, that's probably all the time I'll get for hacking on OpenGL-ctypes this weekend. Off to grams' tomorrow for lunch and pool, then home to fix Delcina's computer before heading off to see the third Star Wars prequel with Shademan.
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