Archives week 32 of 2008
Aug. 11, 2008 - Aug. 17, 2008
Finally clearing the py3d backlog
Written by
on
in
Snaking.
Afraid I've been putting off entering the various Py3D projects that people have been sending me (kept thinking I'd get my act together and rewrite the script to use a DB). Anyway, since that doesn't seem to be happening, I've entered everything that was sitting in my email inbox into the script. If I've missed ...
Wow that's a lot of deprecations...
Written by
on
in
Snaking.
Beginning to read up on OpenGL 3.0... the deprecated functionality covers the majority of the PyOpenGL code that I've seen over the years. You drop that stuff and it's a completely a different language, the OpenGL Bible's whole old-testament (the fixed pipeline) is basically gone.
I can't think of really *anything* in OpenGLContext that would ...
Nagging Need for PyOpenGL 3.x
Written by
on
in
Snaking.
Really need to get PyOpenGL 3.x to be py2exe/pyinstaller/py2app
compatible. The thing that needs to happen is that I need to figure
out what machinery (I think it's installed in site.py) does the
registration of eggs and how to make that registration happen inside
the various packaging systems. If we can solve that, then the ...
Nuclear Genies and Racism
Written by
on
in
Polis.
Had a conversation a little while back that keeps echoing. The topic was a mildly racist event of some sort, I don't particularly remember what. The key question was this: "what's the big deal?" After all, the event didn't particularly change anyone's life. My answer at the time was along these lines: "the (nuclear) genie ...
Oh, look, OpenGL 3.0 is out
Written by
on
.
Seems I really need to get PyOpenGL3.0.0 released some time soon. Reviews of the OpenGL 3.0 spec aren't particularly positive so far, but the "rewrite" doesn't seem to be particularly noticeable at the API level, so should just be a few new extensions.