Archives Feb. 16, 2012
Planning to use Numpy Structured Data Types
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Snaking.
One of the things I'd like to have for a revised OpenGLContext/scenegraph API is a nice, efficient, friendly, mechanism for processing buffer data. I currently tend to follow VRML97's OpenGL 1.1-style array model, which is very dated these days. Each component of a vertex is separated out into position, normal, and textureCoordinate arrays and the ...