Archives Feb. 18, 2012

Green Fields are Fun!

Sitting down and playing with "what needs to be in the box" for OpenGLContext 3.0 (the most boring working title I can come up with). Time constraints suggest I'll have to do a migration rather than a re-implementation, so the name is probably apt.  The GUI-library integration is fine, the scenegraph engine, node-paths, matrix calculation, ...

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