Archives 2004

About motivations and post-mortems... (Why the move from Zope)


A few weeks (maybe a month now) ago, Tim pointed out that for all intents and purposes he's unable to follow my code. As a result he's uncomfortable with the idea of working with it. I'm accustomed to programming fairly large systems (e.g. OpenGLContext, Tpresence's Holodesk, Tpresence's Portals, that kind of thing, systems with multiple ...

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Speaking of distractions... (Well, some would say it's the more important stuff)


Also discovered (thanks to Richard Muller, who's been doing a lot of work testing on Fedora Core) that the PyOpenGL release isn't propagating across the SourceForge mirrors for some reason. Hopefully just some glitch in SF. One mirror has picked them up, and they are available from the root site as well.

Also, there was ...

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Professional Development Day (Or, my day of reading...)


I hate getting distracted while I'm working. It's just something I know about myself. My mind is just too active to allow me to have lots of things going on around me. I'll jump from the task at hand to discussions of just about anything and spend hours not getting any work done.

So, since ...

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Guess I should try to recover the Gentoo environment (My personal todo list is so long and not very fun looking at this moment...)


Well, now that I've got that little task out of the way (PyOpenGL), I have the (depressing) task of figuring out why Gentoo has lost the tablet (without which the computer is rather difficult to use). And here I was just getting comfortable working in Windows again. Sigh.

Still, need to move back to Linux ...

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Finally got the baby (PyOpenGL) out the door (No empty-nest syndrome here...)


Just finishing up the 2.0.1.09 release of PyOpenGL. Rather annoying number of little details cropped up during the process of doing the release (missing files, bdist_wininst API not actually matching the API I'd suggested, (so requiring rewriting the function (after all the testing was done, of course, so blah if it breaks something)), files ...

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UI Tweaks all day (Mostly making the topological graphics easier to use)


Crossed off three todo items, though looking back at them, they probably weren't the most important ones, they were just the ones that were annoying the heck out of me. All of them relate to the topological overview graphs.

Until today, you could only identify the root of these graphs by knowing what elements are ...

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Stupid shallow bugs (Almost makes you want a statically-compiled language (well, not really))


Bryan found a bug in Cinemon this evening. It didn't pick up a modem migration event (modems changing channels). Turns out this was a trivial error; I'd mis-spelled a function name in a callback that only gets called 20 minutes into a run (and thus I was never around when it got called). The result ...

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Sometimes a day evaporates with nothing to show for it (Oh, and Cinemon seems to be leaking *faster* now)


Spent much of the day staring at PySNMP code looking for something (anything!) that would make it faster without necessitating a bulk rewrite in C. Then gave in and started looking at what would be necessary to use net-snmp as an encoder/decoder for TwistedSNMP.

A few hours of tracking down and copying the various structures ...

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PyOpenGL is just about ready for a release (Two or three bugs fixed, as well as a setup fix for Linux machines)


As I promised various users, spent much of the free time on the weekend on PyOpenGL, basically just working through the list of outstanding bugs. Nothing spectacular or new, just making things work the way they should.

Anyway, it's ready for a new release, but I don't want to be doing the release this late ...

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