Archives week 46 of 2007

Nov. 12, 2007 - Nov. 18, 2007

A Few Hours Behind (So probably right on schedule...)


Graphics (art) is right on Track. Miguel has been working steadily and consistently, he's got the first couple of teams under control, has the board designs, just execution there. He's even talking about whether he'll be able to get to more player icons than the initial two.

Networking was touch and go, but Andrew and ...

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Game Jam Launches (Off to the RTS...)


First evening of the Game Jam is coming to a close. We've chosen a game from the 3 final contenders:

* Collaborative Platformer, one draws, one runs (various mechanics proposed wrt how the drawing occurs, how scoring occurs etc.)
* Productive, simplified Real Time Strategy (on the wiki already)
* Collaboration, collaborative drawing/racing game (Ryan ...

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Full-speed Dev Environment that "Just Works" (May be...)


Just downloaded and installed the Sugar packages for Ubuntu (Gutsy). Seems to have simply worked out-of-the-box, just click "install, apply-updates" and a few minutes later there's the Sugar environment. Still need to see if everything works and I can add my own activities, but promising looking. If it worked on Gentoo too I'd be ...

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Argh! Proposals! (Completely forgot them today...)


Way too few hours in the day. Need to get proposals put together for PyCon Tutorial and Talk. So little time, so much to get done.

Got the XO and the big laptop sharing via bzr on the workstation at home at least. Big laptop is currently in the middle of upgrading itself as a ...

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Poor timing in network operations (I do not heart sugar-jhbuild)


Discovered a strange bug when I was working on networking the TicTacToe game. Remembered someone reporting a mucked-up sharing issue (sharing just went AWOL), so I updated via jhbuild. Urgh.

Now the sharing issue is worse and I'm without a working development environment on this machine (vmware is killing the whole machine due to a ...

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Making TicTacToe actually TicTacToe (Not a test suite...)


Sat down intending to do a spike test for a networked model that fed into (and was fed by) a GUI across multiple clients. Instead I spent the first half of the evening making a (single-person) TicTacToe game. The current TicTacToe activity in olpcgames doesn't actually do TicTacToe, so needed to get it to the ...

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Fun and Game Wrappers (Maintenance coding...)


Spent the whole day so far on the OLPCGames wrapper. Lots of code clean up and documentation. Created a stupid-simple script that punts out the boilerplate "sugar" code for a simple Pygame project with icon, setup file, activity definition and the like. Mostly because I was getting annoyed having to do all that junk every ...

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GStreamer seems unhappy with me... (No streaming...)


Working on minor changes to the OLPCGames wrapper. Wanted to try something small to start off with so I'm not rewriting huge tracts of code. So started with making an asynchronous interface for the camera.snap function.

It's a pretty trivial function, really, start up a gstreamer pipe, iterate until it's finished, exit, load the resulting ...

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Dev Environment Building (Fun day in compiling...)


Managed to get both the (i386 Ubuntu) laptop and the (amd64 Gentoo) workstation to build sugar-jhbuild today. There was a bug in an install script that I had to fix for the laptop, and a dependency issue on the workstation (new threaded boost required), but nothing too terrible.

Point of all this was to get ...

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