Archives week 42 of 2004
Oct. 18, 2004 - Oct. 24, 2004
A few OpenGLContext bug-fixes (And thus a day disappears...)
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Snaking.
Well, actually, I slept a great deal too. Fixed two longstanding bugs in OpenGLContext, one in the handling of textured-transparent geometry and the other in handling commonly malformed geometry (degenerate faces in IndexedFaceSets).
Tomorrow (after visiting grams) I'm planning on spending the day on something more VexTech-ish... probably PySNMP, maybe PyTable.
For now I'm going ...!-->!-->!-->!-->
Any little excuse to discuss philosophy (Garn I'm getting predictable in my old age...)
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Vindaloo.
Just got off the phone with Natasha. She's working on a document (while sick, no less) describing aspects of consciousness in Victorian literature. Neat thing is, it mirrors the debate about whether one can know another's consciousness save through the reports of that individual about their consciousness (and the rebuttal that even when you look ...
Tad frustrated with the (lack of) documentation (I mean, I can't even find a single instance of using "sequences" in Nevow!)
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Snaking.
By now I'm somewhat accustomed to the... shall we say "meagre" documentation available for Twisted, but this instance is just weirdly under-documented. Normally there's at least one piece of sample code that uses a feature, but I can't find anything that uses the Nevow "sequence" feature. The idea is something like this:
About super-strings (Lindsey's question in a loud party...)
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Vindaloo.
I was asked to explain my understanding of superstring theory (such as it is) on the weekend, particularly the aspect where there is a fundamental limit to the size of objects, that is, why there can be a string, but nothing below a string.
If I'm understanding correctly, what happens is that to get down ...!-->!-->
About motivations and post-mortems... (Why the move from Zope)
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Snaking.
A few weeks (maybe a month now) ago, Tim pointed out that for all intents and purposes he's unable to follow my code. As a result he's uncomfortable with the idea of working with it. I'm accustomed to programming fairly large systems (e.g. OpenGLContext, Tpresence's Holodesk, Tpresence's Portals, that kind of thing, systems with multiple ...
Speaking of distractions... (Well, some would say it's the more important stuff)
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Snaking.
Also discovered (thanks to Richard Muller, who's been doing a lot of work testing on Fedora Core) that the PyOpenGL release isn't propagating across the SourceForge mirrors for some reason. Hopefully just some glitch in SF. One mirror has picked them up, and they are available from the root site as well.
Also, there was ...!-->!-->
Professional Development Day (Or, my day of reading...)
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Snaking.
I hate getting distracted while I'm working. It's just something I know about myself. My mind is just too active to allow me to have lots of things going on around me. I'll jump from the task at hand to discussions of just about anything and spend hours not getting any work done.
So, since ...!-->!-->
OpenGLContext screenshots available (Pretty pictures are the most effective sales tool... especially for a graphics library...)
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Snaking.
Uploaded a few screenshots of OpenGLContext so that people can get a feel for its capabilities before installing it. Mostly just a few old VRML files sitting around from the Tpresence days.
Guess I should try to recover the Gentoo environment (My personal todo list is so long and not very fun looking at this moment...)
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Vindaloo.
Well, now that I've got that little task out of the way (PyOpenGL), I have the (depressing) task of figuring out why Gentoo has lost the tablet (without which the computer is rather difficult to use). And here I was just getting comfortable working in Windows again. Sigh.
Still, need to move back to Linux ...!-->!-->
Finally got the baby (PyOpenGL) out the door (No empty-nest syndrome here...)
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Snaking.
Just finishing up the 2.0.1.09 release of PyOpenGL. Rather annoying number of little details cropped up during the process of doing the release (missing files, bdist_wininst API not actually matching the API I'd suggested, (so requiring rewriting the function (after all the testing was done, of course, so blah if it breaks something)), files ...