Archives 2005
Long days are made of these (Who am I to disagree...)
Written by
on
in
Snaking,
Vindaloo.
Most of the work-day was occupied with a management meeting. After that answered a few emails, then did a few hours on a project that's just come free from an external block, so is now back in my court.
Made some curry, then helped Rosey with her assignments (due tomorrow, of course). The curry turned ...!-->!-->
Need a better book-keeping solution (Tracking down receipts for Ken tomorrow...)
Written by
on
in
Snaking,
Vindaloo.
Today was all work on Cinemon 2.0 features. Took a break mid-day to run out and buy groceries, since we've not had any since I got home from PyCon... I bought a passel or two, to restock the depleted "emergency food" supplies (frozen chicken nuggets, frozen veggies, rice, beans) but when I got home Rosey ...
MythTV program database off by one hour (Silly Daylight Savings Time...)
Written by
on
in
Tuxedo.
All of the recordings since the time-change yesterday are garbage. The MythTV database apparently doesn't adjust for DST. There's a couple of threads discussing the problem, but I haven't found anything that actually fixes the problem.
So much for doing something more relaxing with my evening.
Spoke too soon (Wrong-buffer rendering is still happening...)
Written by
on
in
Snaking.
The fix for the display "hiccups" in OpenGLContext turns out not to be a fix at all... it just pushed the timing off in that particular case so that it didn't happen. Other tests are now showing the effect (the display displays the new frame for an instant and then redisplays the original for one ...
Interesting, ATI extensions missing from radeon driver (libGL.so.1 only has glBlendEquationSeparateATI)
Written by
on
in
Snaking.
Decided to do some testing with OpenGLContext this evening. Second test I run runs into a weird little error. There's an undefined symbol error for the glGetArrayObjectivATI function... sure enough, the symbol doesn't exist in libGL.so.1 (which I would imagine is where it should be), or in any other library I can find.
PITA, as ...!-->!-->
Mmm next-gen features... (Expanding Cinemon through refactoring)
Written by
on
in
Snaking.
Today marked the beginning of work on the 2.0 development branch for Cinemon. 1.0 still has lots of items to deal with, but I've now begun work on the features planned for release 2.0. Most of today was spent refactoring the test framework to allow for generating MockCMTS that can be scanned by the new ...
No 2.0.0 final release (But the context-class-choosing script is working...)
Written by
on
in
Snaking,
Vindaloo.
Realised that the script that allows the user to choose a favourite context class (i.e. which GUI system they prefer to use) was totally broken. Rewrote it, creating a new "MouseOver" proto to make creating buttons a little easier. It's not a full button proto, but with it creating such a button is pretty easy. ...
Yay, Blender builds (The Gentoo gnomes quietly fix another annoyance...)
Written by
on
in
Tuxedo.
The Blender build has been broken on my box for ages, but I'm so hard-wired to using 3DSMax that I never bothered to figure out why while I still had Windows about. Blender's keyboard-requiring interface is extremely non-intuitive to me... I learn the keyboard by pointing at what I want to do and being told ...
Found it (And it was a known bug...)
Written by
on
in
Snaking.
Turns out the problem I was seeing on OpenGLContext was actually a known bug (I think there's even a patch on SourceForge to fix it for wxPython, I just hadn't realised it could show up under PyGame and GLUT (I don't have wxPython built on this machine at the moment).
Basically, the buffer was being ...!-->!-->
Drat it, nothing has changed! (So why does it fail?)
Written by
on
in
Snaking.
And here we have the reason I need to get a new hobby. While programming used to be a relaxing way to unwind, I'm now programming all week, and the incessant grind of finding and fixing bugs is no longer a mindless way to unwind, it's the same frustration as I see the rest of ...
Monthly archives
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