Archives 2005
I've said it before... I'll say it again (Ever heard of a broom?)
Written by
on
in
Vindaloo.
As everyone knows, yesterday was the one-year anniversary of the Spirit rover on Mars. It had a 90 day expected lifetime and has "miraculously" managed to survive 4 times that. However, the only thing that I've ever heard of that would reduce the thing's expected life-cycle is dust accumulation on the solar panels.
I mean, ...!-->!-->
Double standard still exists (Ruminations on oral fixations...)
Written by
on
in
Vindaloo.
A few years ago three friends and I were taking a cab ride. For some reason the conversation turned to fellatio, and went ribaldly along for a few minutes in that vein. Playing along, I mentioned something about cunnilingus. The reactions from those friends were striking. While they'd been happily discussing a woman pleasuring a ...
Don't seem to be in the mood to write serious stuff (Ritual in design blathering...)
Written by
on
in
Design Theory.
Next section in the outline of the Play section is the use of Ritual in Design. The problem is that much of the material in the section is a rehash of the stuff earlier. Ritual plays with hidden orders, and the arbitrary. The difference is in the experiential quality of the play.
Ritual involves making ...!-->!-->
Little fixes here and there (Day vanishes into the air...)
Written by
on
in
Snaking.
Did a couple of extra hours of work today so I can justify taking a few hours tomorrow afternoon to pick up groceries. Nothing huge, just a lot of little fixes, mostly for presentation problems. Anyway, think I'll do a bit of writing and then try to get to bed at a decent hour.
Kinda fascinating watching Cinemon work (Though it means I can't update the running copy)
Written by
on
in
Snaking.
I've been watching our client's network through Cinemon for the last 3 hours now, trying to figure out how to go about making it easier to "see into" what's going on (looks like they've had some serious outage, now coming back online). No great insights as of yet, though my not actually knowing what the ...
A perfect evening (From the Book of Questions...)
Written by
on
in
Design Theory,
Vindaloo.
This question came up at my last party, and my answer was too brief to capture what I dream of, so here's the expanded version (warning, don't expect anything grand, I'm a bit of an Epicurean at heart):
We are in our home. The home is modest, but well designed, near the university where we ...!-->!-->
No sleep for the over-stimulated (Maybe I shouldn't think about work before bed...)
Written by
on
in
Snaking,
Vindaloo.
Made the mistake of running over everything I want to get done tomorrow as I was trying to get to sleep. 2.5 hours later, can't sleep, as I'm still spinning ideas... not even really ideas, just priorities mostly, which items need to be in the 1.0 release, how to get everyone on the same page ...
The Inexact in Design (Section roughed out now...)
Written by
on
in
Design Theory.
This section discusses the use of play in the sense of loosness, in the design process. It's obviously going to need a lot more text, as the number of issues it touches is large. Still, the basic idea is there. Could use a lot more playfulness in the writing, I think. Anyway, read away, ...
PyOpenGL 2.0.2.01 finally charges into the world (Weeks overdue...)
Written by
on
in
Snaking.
Decided that mucking about with rewriting the pointer code wasn't as important as getting the various fixes in 2.0.2 out to the world, so the new release is available.
Lots of rewriting to make this work (Pointer handling is pretty deep in the system...)
Written by
on
in
Snaking.
Making the pointer handling code simpler is proving rather involved. PyOpenGL is written (not by me, this is all Tarn's code) as a set of macros that expand 4 or 5 levels deep even before it gets to SWIG, which is essentially an interlocking set of macro expansions. The problem is that the pointer-handling basically ...
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