Archives 2007

Resource Managers are Good for Games (We'll be releasing ours, of course...)


Games which are animation and graphics heavy, and which want to allow for heavy customisation and reuse, normally need to be able to manage collections of images which are not known at design time. You want something that lets you specify an abstract identifier and get back an appropriate version of the image for your ...

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Screenshot of Octy's Takeover (Crude renderer testing the simulation...)


Screenshot of Productive Rendering and Simulation TestWas a bit fried today, so wound up spending the bulk of it in little errands and relaxing. The weekend was fun, and I've been smiling all day about it. That said, didn't actually get much new done on the game. I did get the licensing issues sorted out.

One note to people running Jams/Sprints: ...

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Quick "Governance" Visualisation Idea (KDirStat for your (government) budgets)


This was a random thought I had as I was reading the morning's news (yes, morning, bit late today), particularly the survey showing Americans think they spend 25% of their budget on NASA. I, of course, immediately begin thinking of ways to show users in productive where their money was going... and went far-to-far... still, ...

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Still in Pieces (But cool pieces...)


We now have a low-level renderer that loads the artwork and renders the simulation results for territories and tiles when the simulation is running directly in the process. Basically, in an incredibly round-about way, you can see the grass grow, and you can see the crops disappear as the workers harvest them, but that's all ...

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A Few Hours Behind (So probably right on schedule...)


Graphics (art) is right on Track. Miguel has been working steadily and consistently, he's got the first couple of teams under control, has the board designs, just execution there. He's even talking about whether he'll be able to get to more player icons than the initial two.

Networking was touch and go, but Andrew and ...

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Game Jam Launches (Off to the RTS...)


First evening of the Game Jam is coming to a close. We've chosen a game from the 3 final contenders:

* Collaborative Platformer, one draws, one runs (various mechanics proposed wrt how the drawing occurs, how scoring occurs etc.)
* Productive, simplified Real Time Strategy (on the wiki already)
* Collaboration, collaborative drawing/racing game (Ryan ...

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Full-speed Dev Environment that "Just Works" (May be...)


Just downloaded and installed the Sugar packages for Ubuntu (Gutsy). Seems to have simply worked out-of-the-box, just click "install, apply-updates" and a few minutes later there's the Sugar environment. Still need to see if everything works and I can add my own activities, but promising looking. If it worked on Gentoo too I'd be ...

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Argh! Proposals! (Completely forgot them today...)


Way too few hours in the day. Need to get proposals put together for PyCon Tutorial and Talk. So little time, so much to get done.

Got the XO and the big laptop sharing via bzr on the workstation at home at least. Big laptop is currently in the middle of upgrading itself as a ...

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Poor timing in network operations (I do not heart sugar-jhbuild)


Discovered a strange bug when I was working on networking the TicTacToe game. Remembered someone reporting a mucked-up sharing issue (sharing just went AWOL), so I updated via jhbuild. Urgh.

Now the sharing issue is worse and I'm without a working development environment on this machine (vmware is killing the whole machine due to a ...

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Making TicTacToe actually TicTacToe (Not a test suite...)


Sat down intending to do a spike test for a networked model that fed into (and was fed by) a GUI across multiple clients. Instead I spent the first half of the evening making a (single-person) TicTacToe game. The current TicTacToe activity in olpcgames doesn't actually do TicTacToe, so needed to get it to the ...

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