Archives August 2005
Where are the Faerie Ladies?
Written by
on
in
Vindaloo.
Why am I cursed with mortal women
And yet further cursed without them
So solid in their dark forbidden flesh
They crush mere men with cruel haste
I retain my structure but cannot approach
My sylvan bones held together
With dark incantations
Seem to reject the advance
While yearning for their touch
Where are the ...!-->!-->!-->!-->!-->!-->!-->!-->!-->!-->!-->
On lightning detection equipment (I know, I know, what does this have to do with anything...)
Written by
on
in
Vindaloo.
Reading about the crash at Pearson Airport this afternoon, there's this wonderful quote from a CBC article:
At mid-afternoon Tuesday, a spokesperson with the Greater Toronto Airports Authority said lightning was causing technical problems with the airport's lightning-detection system.
Yes, yes, I understand that it's a perfectly reasonable statement, but doesn't it just sound ...!-->!-->
Web frameworks are too dang easy to write (Another bloody one showing up in my code...)
Written by
on
in
Snaking.
Spent the day pounding away at the VOIP Billing project. It's getting fairly close to functional at the single-account level. Did a couple of significant refactorings during the day and am now seeing a web framework poking it's hoary head out of the contingencies.
Since I'm using BasicProperty for all of the modelling, there are ...!-->!-->
Didn't quite manage an inch (Centimeter-ing forward with OpenGL-ctypes)
Written by
on
in
Snaking.
Gave my hands a break, then did a bit of work on the image-handling code for OpenGL-ctypes. Mostly just translating the array-setup functions (SetupPixelRead, SetupRawPixelRead) into Python code, then deciding instead to re-implement them, as they aren't really clear wrt what they're trying to do. Hopefully breaking it down into 4 or 5 functions, each ...
OpenGL-ctypes inches forward (Beginning to look somewhat functional...)
Written by
on
in
Snaking.
Wrapped up the GLU quadrics code, and the selection-set processing code (along with some other bits and pieces) so that the OpenGL-ctypes code can run PyGame-hosted versions of a number of the OpenGLContext demos. Most notably the selection demos (which use lots of spheres :) ).
Next step is probably to work on the image-handling ...!-->!-->
Daily archives
- Aug. 1, 2005
- Aug. 2, 2005
- Aug. 3, 2005
- Aug. 4, 2005
- Aug. 5, 2005
- Aug. 6, 2005
- Aug. 7, 2005
- Aug. 8, 2005
- Aug. 9, 2005
- Aug. 10, 2005
- Aug. 11, 2005
- Aug. 12, 2005
- Aug. 13, 2005
- Aug. 15, 2005
- Aug. 16, 2005
- Aug. 17, 2005
- Aug. 18, 2005
- Aug. 19, 2005
- Aug. 20, 2005
- Aug. 21, 2005
- Aug. 22, 2005
- Aug. 23, 2005
- Aug. 24, 2005
- Aug. 25, 2005
- Aug. 26, 2005
- Aug. 27, 2005
- Aug. 28, 2005
- Aug. 30, 2005
- Aug. 31, 2005